Development kits and prototypes of the machine became very valuable pieces among collectors. M2’s technology was integrated in the multimedia players FZ-21S and FZ-35S, both released in 1998. Both products were aimed at professionals working in medicine, architecture and sales, not home users. The M2 also became a short-lived arcade board by Konami. As games ran straight from the CD-ROM drive, it suffered from long load times and a high failure rate, so only five games were developed for it.
The M2 was reportedly several times (2–3) more powerful than the Nintendo 64 in terms of polygon graphics capabilities and slightly more powerful than the 3Dfx Voodoo Graphics (Voodoo1) accelerator chipset for PC cards. Matsushita claimed it was almost on par with Sega’s Lockheed Martin-designed Model 3 arcade board. The Model 3 was approximately 10 times more powerful than the Nintendo 64. In a 1998 interview by Next Generation magazine, WARP’s Kenji Eno said that Sega’s Dreamcast was about three to four times more powerful than M2.
The M2 technology was later used in automated teller machines, and in Japan in coffee vending machines.
In the late 1990s and from 2000 on, the system was also sold in the interactive kiosk market. In 2000, PlanetWeb, Inc. began offering software to allow the M2 to be used as an Internet appliance.
In 2010 the only completed M2 game, IMSA Racing, was made available to the public.[3
1 Konami arcade games based on M2 hardware
2 Technical specifications
4 Further reading
5 External links
Konami arcade games based on M2 hardware
Total Vice (1997)
Battle Tryst (1998)
Evil Night / Hell Night (1998)
Heat of Eleven ’98 (1998)
Central processing unit – Dual 66 MHz PowerPC 602
Implements the 32-bit PowerPC RISC instruction set architecture
PowerPC CPU designed for consumer electronics applications
1.2 watts power usage each
32-bit general purpose registers and ALU
33 MHz 64-bit multiplexed address and data bus
4 kiB data and instruction caches (Level 1). No Level 2 cache
1 integer unit, 1 floating point unit, no branch processing unit, 1 load/store unit
SPECint92 rating of 40 each, approximately 70 MIPS each.
1 million transistors manufactured on a 0.50 micrometre CMOS process
Memory control, system control, and video/graphic control
Full triangle renderer including setup engine, MPEG-1 decoder hardware, DSP for audio and various kinds of DMA control and port access
Random access of frame buffer and z-buffer (actually w-buffer) possible at the same time
Power bus connected to BDA and the two CPUs
« bio-bus » used as a low-speed bus for peripheral hardware
1 million un-textured triangles/s geometry rate
100 million pixels/s fill rate
reportedly 700,000 textured polygons/s *without* gouraud shading or additional effects
reportedly 300,000 to 500,000 textured polygons/s *with* gouraud shading, lighting and effects
shading: flat shading and gouraud shading
decal, modulation blending, tiling (16k/128k texture buffer built-in)
hardware z-buffer (16-bit) (actually a block floating point with multiple (4) range w-buffer)
object-based full-scene anti-aliasing
alpha channel (4-bit or 7-bit)
320×240 to 640×480 resolution at 24-bit color
Sound hardware – 16-bit 32-channel DSP at 66 MHz (within BDA chip)
Media – Quad-speed CD-ROM drive (600 KB/s)
RAM – Unified memory subsystem with 8 MB
64-bit bus resulting in peak 533 MB/s bandwidth
Average access 400 MB/s
Full Motion Video – MPEG-1
Writable Storage – Memory cards from 128 KiB to 32 MiB
Expansion Capabilities – 1 PCMCIA port (potentially used for Modems, Ethernet NICs, etc.)
« 3DO Powers Up ». GamePro (64) (IDG). November 1994. p. 272.
Matthews, Will (December 2013). « Ahead of its Time: A 3DO Retrospective ». Retro Gamer (122) (Imagine Publishing). p. 26.
« Planetweb and Panasonic to Bring the Internet to the Interactive Kiosk Marketplace; Panasonic Internet-enabled M2 Interactive Kiosks to Preview at KioskCom 2000 ». Business Wire. 2000-04-10. Retrieved 2008-03-16.
Konami Arcade based on M2 System 16 page on the Konami arcade board based on M2 technology
« M2: Hit or Myth? ». Next Generation magazine, June 1997, p. 63.
Noonburg, Derek. PowerPC FAQ, February 27, 1997.